![]() The first answer that pops up is "other slider settings". It feels like the next logical question would be what's different.what's causing some people to experience what you're describing, and others not. As I indicated, at default sliders, I'm not. You'd originally asked if other people were seeing the same thing. And the low accuracy punishes you if you run back too far. I was able to do this in Madden 20, even though that game was far from perfect. You need to give up sacks to create balance. So I really don't see any way to fix it regardless if I like the rest of my sliders. The most I have given up is 2 in many games. I'll finish a game where that animation happens 5-10 times and still manage to not give up any sacks. The pass out of sack frequency is the issue. ![]() This would result in a ridiculous increase in throws while being hit. In order to do this I would need to lower the pass block sliders to an absurd level. I have found it impossible to actually give up around 2.5 sacks per game. The very high frequency of the pass out of sack animation. The issue stems from what the person above me mentioned. ![]() And those are the only 2 pass sliders I touch besides interceptions. I have the blocking so poor that the defense has little trouble beating my oline. I have my pass accuracy around 21 and my user blocking at 15 (or lower). The balance comes from the combined risk of higher chance of turover on passes combined with the chance of getting sacked. You average just over 7 yards per pass and just over 4 yards per run. The problem is my sliders work for all other facets besides the balance between user passing and getting sacked. In my experience, human influence has more impact than any slider.Īre you seeing this in played games? Simmed games? If played, do you drop back unusually far, or immediately roll out of clean pockets? Are you emphasizing a short, quick, high-percentage passing game? Have you customized your line's stats or traits at all? If the one stat is really a warstopper for you, you might fix it faster by going back to default and making slow, incremental changes (write down the ones you've got now first, obviously).Įdit: the fact that you're only seeing it against you.not anywhere else in the league.raises the possibility that there's something in the way you play that impacts it. It sounds like you're happy with all of the rest of your slider results.if it were me, I might consider just living with the sack results for a while, and see if it normalizes out over time (a couple seasons). That's not a 's easy to do.just trying to identify where the problem cropped up. League leaders finish the year in the low to mid teens.nobody's challenged for the record yet.įWIW, the fact that you use sliders to normalize individual stats at more of a micro level, and the fact that this is the only stat that's continuing to trip you up, makes this sound like you maybe overadjusted somewhere (possibly in response to a smallish sample size stat event), and the sack thing is an unexpected downstream impact of that. Individual games, whether played or simmed, will vary in sacks, with a mean of roughly 2-4 per game for and against.games ranging as low as zero or as high as 6 are not shockingly rare, but are infrequent. Sacks seem to be pretty normal at both the game/team and league/season level. Into my 3rd year (sample size) of an AP franchise, default sliders, mix of played and simmed games.
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